Some time ago Bartek Drozdz has started cross-engine modifiers project, as3dmod. Using as3dmod is ridiculously simple. All you have to do in order to apply modifiers to your mesh is 1) make modifier stack object for your mesh, 2) add modifiers of your choise to that stack, and 3) call its apply() method before rendering your scene. Neverless, it is always nice to have an example.
For this purpose, I digged out old Away3D boobies demo and added two Bloat modifiers to it. Ever wanned to be a plastic surgeon? Then check out this thing, and its complete code :)
I want to make it bigger !
>> Neverless, it is always nice to have an example.
yes, indeed :P but why it’s exactly the boobies demo ? :P
I like boobs