Archive for January, 2009

Sandy goes FP10

Some people think the engine is ready for Flash player 10, if it works after you replace its rendering code with drawTriangles() call. In this sense Sandy is certainly ready for FP10, as seen in this little demo below:

Sandy FP10 demo

clicky for Sandy FP10 demo

You can see Sandy’s good old FP9-compatible BitmapMaterial on the left plane along with its hacked FP10 version on the right one. There wasn’t much effort involved in this, check out source for yourself. Continue reading ‘Sandy goes FP10′

ASE parser for Flash 10

Just in case someone missed it last time: ASE parser is present in every flash 3D engine, and since now it doesn’t even need any 3D engine at all. That’s right, I just converted my little parser to work with Flash player 10 native 3D support! Well, sort of – I just tweaked senocular drawGraphicsData() example to display that famous shuttle model instead of sphere. Enjoy the demo and sources.

Alternativa3D ASE parser

ASE is 3D studio ASCII export format. It is plain text format, very simple to parse (under certain assumptions). That’s why it was 1st 3D format ever to be parsed in flash, that’s why ASE parser is present in every flash 3D engine… except Alternativa3D. Continue reading ‘Alternativa3D ASE parser’


Old stuff

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Oh, btw…


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