Archive for the '3D' Category



Simplest FLARToolKit example ever?

FLARToolKit is said to be slow, but exactly how slow is it? To answer this question, I had to write the most simple bare bones FLARToolKit example ever :) It has neither trix to speed it up, nor complex 3D content to slow it down.

update: source updated to FLARToolKit svn head; it can work with 2.5.4 download if you remove param.setValue() call, line 48.

Midnight Brainfuck

Did you ever tried to imagine what would rotation of impossible rectangle look like? Well, these guys did but, with all due respect, their results are ugly. I thought I could do better than that, so tonight I made this:

(click it to go to my wonderfl code)

Spherize filter

Last night I was thinking of ways to create “fish eye” effect with flash 3D engines, and decided that Pixel Bender is the way to go. However, two things I’ve found on the internet did not make it look the way I wanted, so I ended up creating my own “spherize” filter:

Of course, it is not limited to 3D – you are free to use it in any other way, too. Continue reading ‘Spherize filter’

Animated 3D Pythagoras tree

This is (re)animation of last year experiment that I have been playing with over the holidays. Now you can see great diversity of this fractal in real time:

Continue reading ‘Animated 3D Pythagoras tree’

Unity3D and FLARToolKit steering wheel test

Now that there is free windows version of unity3d, everyone has to try it out. Inspired by this experiment, and having ready FLARToolKit steering wheel code from one of recent projects, I did this:

I’m not exactly the best modeller in the world, and I still suck at unity scripting, but I still think this is pretty good demo, so go ahead and give it a try :) Print this marker sheet beforehand. Continue reading ‘Unity3D and FLARToolKit steering wheel test’


Old stuff

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Oh, btw…


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