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	<title>Comments for ¿noʎ ǝɹɐ ʍoɥ &#039;ʎǝɥ</title>
	<atom:link href="http://makc3d.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://makc3d.wordpress.com</link>
	<description>¡ǝuıɟ ʇsnɾ sı buıɥʇʎɹǝʌǝ ǝɹǝH</description>
	<lastBuildDate>Fri, 30 Oct 2009 14:41:22 +0000</lastBuildDate>
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		<title>Comment on Alternativa3D 7.0: first impressions by Daniel Bunte</title>
		<link>http://makc3d.wordpress.com/2009/10/05/alternativa3d-7-first-impressions/#comment-401</link>
		<dc:creator>Daniel Bunte</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=211#comment-401</guid>
		<description>Thanks for the article!
When I started programming my 3D-World in March 2009 I already knew that alternativa is #1 choice. This blogentry and the demo tells me that I&#039;m still right.

Best Regards,
 Daniel</description>
		<content:encoded><![CDATA[<p>Thanks for the article!<br />
When I started programming my 3D-World in March 2009 I already knew that alternativa is #1 choice. This blogentry and the demo tells me that I&#8217;m still right.</p>
<p>Best Regards,<br />
 Daniel</p>
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		<title>Comment on Alternative to adaptive thresholding by makc3d</title>
		<link>http://makc3d.wordpress.com/2009/07/03/alternative-to-adaptive-thresholding/#comment-399</link>
		<dc:creator>makc3d</dc:creator>
		<pubDate>Fri, 30 Oct 2009 02:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=174#comment-399</guid>
		<description>I thought I would add to this post this info: while 0.2 easing you see there was added to fight occasional flartoolkit hick-ups, it is slowing down adaptation in practice, and it is better to simply set random threshold instead.</description>
		<content:encoded><![CDATA[<p>I thought I would add to this post this info: while 0.2 easing you see there was added to fight occasional flartoolkit hick-ups, it is slowing down adaptation in practice, and it is better to simply set random threshold instead.</p>
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		<title>Comment on Cubic panorama in Alternativa3D by f00n</title>
		<link>http://makc3d.wordpress.com/2009/08/19/alternativa3d-skybox/#comment-367</link>
		<dc:creator>f00n</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=189#comment-367</guid>
		<description>Ahh good to know.  I might still continue anyway just for the geek fun factor.  Cant wait for v7 and see what you come up with in regards to making our lives easier.  Keep it up.</description>
		<content:encoded><![CDATA[<p>Ahh good to know.  I might still continue anyway just for the geek fun factor.  Cant wait for v7 and see what you come up with in regards to making our lives easier.  Keep it up.</p>
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		<title>Comment on Cubic panorama in Alternativa3D by makc3d</title>
		<link>http://makc3d.wordpress.com/2009/08/19/alternativa3d-skybox/#comment-347</link>
		<dc:creator>makc3d</dc:creator>
		<pubDate>Fri, 23 Oct 2009 10:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=189#comment-347</guid>
		<description>they have skybox class in v7, and also any code you write now will not compile against v7 so why bother.</description>
		<content:encoded><![CDATA[<p>they have skybox class in v7, and also any code you write now will not compile against v7 so why bother.</p>
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		<title>Comment on Cubic panorama in Alternativa3D by f00n</title>
		<link>http://makc3d.wordpress.com/2009/08/19/alternativa3d-skybox/#comment-346</link>
		<dc:creator>f00n</dc:creator>
		<pubDate>Fri, 23 Oct 2009 09:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=189#comment-346</guid>
		<description>Yeah the converting of 6x jpeg to a cubecross can be a little tiresome when you have a lot to make. This is why I made it work with 6 images also.

My only problem was filesize issues.  6 quality rendered images is obviously larger than 1 optimised cubecross but its a trade off between high resolution images and a &quot;just good enough&quot; cubecross.  

You can of course enlarge the resolution of the cubecross but you run into problems when the image is larger than 2048x2048 on older graphics cards.  6 images would solve this problem (or buying an up-to-date card ;) ) so there is always room for both options. 

I have been mega busy recently and have missed working with a3d as it certainly is a quality engine.  I cant wait to get my teeth into version 7.  I will be extending the functionality of my skybox class to cater for skydomes too amongst other things and maybe it can co-incide with the release of v7.0</description>
		<content:encoded><![CDATA[<p>Yeah the converting of 6x jpeg to a cubecross can be a little tiresome when you have a lot to make. This is why I made it work with 6 images also.</p>
<p>My only problem was filesize issues.  6 quality rendered images is obviously larger than 1 optimised cubecross but its a trade off between high resolution images and a &#8220;just good enough&#8221; cubecross.  </p>
<p>You can of course enlarge the resolution of the cubecross but you run into problems when the image is larger than 2048&#215;2048 on older graphics cards.  6 images would solve this problem (or buying an up-to-date card ;) ) so there is always room for both options. </p>
<p>I have been mega busy recently and have missed working with a3d as it certainly is a quality engine.  I cant wait to get my teeth into version 7.  I will be extending the functionality of my skybox class to cater for skydomes too amongst other things and maybe it can co-incide with the release of v7.0</p>
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		<title>Comment on Cubic panorama in Alternativa3D by makc3d</title>
		<link>http://makc3d.wordpress.com/2009/08/19/alternativa3d-skybox/#comment-344</link>
		<dc:creator>makc3d</dc:creator>
		<pubDate>Thu, 22 Oct 2009 17:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=189#comment-344</guid>
		<description>the point of this sample was to work with textures that are not converted to some specific format. three skyboxes you see here have their top/bottom images rotated differently. ideally, code should detect rotation automatically using some getPixel()s, but this seemed to be reasonable trade-off.</description>
		<content:encoded><![CDATA[<p>the point of this sample was to work with textures that are not converted to some specific format. three skyboxes you see here have their top/bottom images rotated differently. ideally, code should detect rotation automatically using some getPixel()s, but this seemed to be reasonable trade-off.</p>
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		<title>Comment on Cubic panorama in Alternativa3D by f00n</title>
		<link>http://makc3d.wordpress.com/2009/08/19/alternativa3d-skybox/#comment-343</link>
		<dc:creator>f00n</dc:creator>
		<pubDate>Thu, 22 Oct 2009 15:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=189#comment-343</guid>
		<description>You might want to check out my flash skybox viewer I made with alternativa3d a few months ago.

http://f00n.wordpress.com/flash-portfolio/skybox-viewer/

It is an 8-vert cube which takes a standard cubecross format (but I wrote it to work with 6 images also then disabled it).

It is simple but highly optimised and looked great in my game.  I have seen a couple pop up on the scene since which is inspiring me to make a completed project rather than the beta I made just to get a sky in my game.

btw I appreciated your code examples when I was learning a3d makc thanks !</description>
		<content:encoded><![CDATA[<p>You might want to check out my flash skybox viewer I made with alternativa3d a few months ago.</p>
<p><a href="http://f00n.wordpress.com/flash-portfolio/skybox-viewer/" rel="nofollow">http://f00n.wordpress.com/flash-portfolio/skybox-viewer/</a></p>
<p>It is an 8-vert cube which takes a standard cubecross format (but I wrote it to work with 6 images also then disabled it).</p>
<p>It is simple but highly optimised and looked great in my game.  I have seen a couple pop up on the scene since which is inspiring me to make a completed project rather than the beta I made just to get a sky in my game.</p>
<p>btw I appreciated your code examples when I was learning a3d makc thanks !</p>
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		<title>Comment on Alternativa3D 7.0: first impressions by mehrdadsanjabi or mehdadoo</title>
		<link>http://makc3d.wordpress.com/2009/10/05/alternativa3d-7-first-impressions/#comment-341</link>
		<dc:creator>mehrdadsanjabi or mehdadoo</dc:creator>
		<pubDate>Fri, 09 Oct 2009 07:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=211#comment-341</guid>
		<description>Hi lyzzard and mack
So thats just the thing i would expect as a new feature,as already seen in Away3D.
Lovely work

in my sweetest dreams i wouldnt see my self as happy as i m when playing tanki!</description>
		<content:encoded><![CDATA[<p>Hi lyzzard and mack<br />
So thats just the thing i would expect as a new feature,as already seen in Away3D.<br />
Lovely work</p>
<p>in my sweetest dreams i wouldnt see my self as happy as i m when playing tanki!</p>
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	<item>
		<title>Comment on Alternativa3D 7.0: first impressions by makc3d</title>
		<link>http://makc3d.wordpress.com/2009/10/05/alternativa3d-7-first-impressions/#comment-340</link>
		<dc:creator>makc3d</dc:creator>
		<pubDate>Wed, 07 Oct 2009 09:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=211#comment-340</guid>
		<description>Вообще источником вдохновения был Hellraiser II. Изначально в деме планировался &lt;a href=&quot;http://www.youtube.com/watch?v=bbjumIDm5ZY&quot; rel=&quot;nofollow&quot;&gt;волшебный кубик&lt;/a&gt;, открывающий взору вид на аццкий лабиринт, но в процессе идея трансформировалась в это.</description>
		<content:encoded><![CDATA[<p>Вообще источником вдохновения был Hellraiser II. Изначально в деме планировался <a href="http://www.youtube.com/watch?v=bbjumIDm5ZY" rel="nofollow">волшебный кубик</a>, открывающий взору вид на аццкий лабиринт, но в процессе идея трансформировалась в это.</p>
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		<title>Comment on Alternativa3D 7.0: first impressions by Lyzzard</title>
		<link>http://makc3d.wordpress.com/2009/10/05/alternativa3d-7-first-impressions/#comment-339</link>
		<dc:creator>Lyzzard</dc:creator>
		<pubDate>Wed, 07 Oct 2009 08:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://makc3d.wordpress.com/?p=211#comment-339</guid>
		<description>Stargazer на флэше! Супер!</description>
		<content:encoded><![CDATA[<p>Stargazer на флэше! Супер!</p>
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