ASE is 3D studio ASCII export format. It is plain text format, very simple to parse (under certain assumptions). That’s why it was 1st 3D format ever to be parsed in flash, that’s why ASE parser is present in every flash 3D engine… except Alternativa3D.
So, while Alternativa team is busy wih their next generation engine, we have to implement missing bits on our own. I had made Alternativa3D-compatible MD2 parser before, so making the one for ASE was piece of cake. The best part about it is that, unlike with their standard 3DS parser, you can embed your ASE into SWF; the worst part is that I had to ignore much of ASE structure for the sake of code simplicity, which is why you can only load files with single mesh.