Archive for October, 2009

AI Battle again

Look what I’ve found on my hard drive – AI battle simulator! This was AS2 ExternalInterface-powered thing, that allowed anyone to program blue and teal balls to move around simple maze, pick up green balls and throw into each other. Unfortunately, only three people actually wrote scripts for this thing.

AI Battle

Today, I ported it in AS3 and made it load SWFs that contain “bot” code, instead of relying on JavaScript. Thanks to wonderfl, however, you can still program “bots” in the browser. The sad fact is, wonderfl is the only flash community in the world where experiments like this can prompt any interest, so naturally I am taking it there. Continue reading ‘AI Battle again’

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Augmented reality and QR codes

This is basically proof-of-concept that this is already possible in flash, today. What you do is take saqoosha’s FLARToolKit, add keno’s QR code reader, and load results into 3d engine (in this case, kiroukou’s sandy).

Clicky to see PoC

It doesn’t require webcam, just click to upload your test image. It also makes use of saqoosha’s PixelBender homography transform filter, since keno’s reader apparently doesn’t do that on its own (and generally is very sensitive to input bitmap, I must add). Default image comes from here.

Poor man z-sorting

Those of you who still watch sandy engine, know that there is pending maintenance release with almost no new features (unless they finally backport MD2+MD3 support from haXe branch). However, sometimes new features do get added; for example… Continue reading ‘Poor man z-sorting’

Alternativa3D 7.0: first impressions

Yes! After 2 months of playing with Alternativa3D 7.0 WIP version I’ve finally got NDA exception to share my experience with you. And there you go, some juicy details to whet your appetite. Continue reading ‘Alternativa3D 7.0: first impressions’


Old stuff

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Oh, btw…