AS3 sandy branch final release

While sandy 3.1.2 release is pending official announcement, I decided to drop a collection of my various statements on subject combined in one post.

as3 sandy is shutting down soon :(

Actually, when haXe port was named as “official branch for Sandy”, the idea was that you could generate AS3 code from haXe version at any point of time, so AS3 branch would not be necessary at all. To this day, however, haXe can not do this properly, so AS3 version was updated by hand, and generally was never in sync with haXe. In 3.1.2, they are finally synchronized, but once haXe branch will go forward, you will have to rely on haXe as3gen (hopefully coming) fix. Why? You see, sandy AS3 3.1.1 was released on 28 March 2009, which is 8 months ago. Given all this time nothing major happened, just a dozen of bugs fixes and few minor features. Then, Thomas said he has no more time for sandy (although did not wrote any official announcement). This leaves me as only active AS3 contributor; my style of contributions to sandy, however, was always random and limited code patches, so I have no intent of “taking over” whole sandy project or anything.

What does this mean to you? In 3.1.2 most of sandy bugs were fixed, so you might want to use it to finish your ongoing sandy projects, if any, but you probably do not want to start new projects using AS3 branch unless you know what you are doing :)


6 Responses to “AS3 sandy branch final release”

  1. 1 Robert Kabwe November 23, 2009 at 17:15

    Thanks for the scoop. Sandy really is an excellent API, especially for games – perhaps like netscape navigator it will morph into something else. Long live Sandy3d!

  2. 2 Petit November 24, 2009 at 03:03

    Thanks Makc!

    You certainly contributed a lot on the more difficult parts of the Sandy library. Some really nifty math and lots of bug fixes. In my opinion Sandy 3D will be useful for along time yet, and hopefully the haXe version will live on and Sandy haXe to Flash generation will be useful as well. That Thomas is hesitant to bid his hard work on Sandy a final farewell is understandable.

    Keep up all that woodoo that youdoo so well!


  3. 3 Greg November 27, 2009 at 05:34

    Really sorry to hear that dude, I really enjoyed working with Sandy.
    It saddens me to hear about this news, I know that making an API this big and complex is not an easy task to do :(
    I hope you can find someone to pass the torch later.

  4. 4 pixnlove December 7, 2009 at 20:29

    it hurts so much to hear that.
    Wish there was something I could do as this is very sad news indeed.

    Long life to Sandy!

  5. 5 Petit December 8, 2009 at 01:03

    Hey guys!
    It’s not dead and is it as useful as yesterday :-)
    The documentation is good.
    And the friendly forum is still alive and kicking.

  1. 1 PetitOn » Sandy 3D a Fine Release Trackback on December 7, 2009 at 04:14

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