On unity flash add-on

Have you read what Unity guys just said about their flash add-on? Check it out:

We’re thrilled to offer the 260,000 active developers making great games and applications with Unity the opportunity to take advantage of the unprecedented reach of Adobe Flash Player across all major desktop browsers on more than a billion PCs… Unity developers will be able to take advantage of the stunning performance offered by the addition of hardware accelerated graphics rendering through Stage3D in Flash Player.

Oh wait, that was a year ago. Here’s what they actually said:

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-on has been progressing. The good news is that things have been going great! We’ve had the chance to add in a lot of stuff that we initially didn’t think would be possible… We’re extremely proud of the work we’ve done making our engine the most powerful development pathway to Adobe Flash Player.

What, wrong quote again? Well, I guess I suck at quoting. So, let me just put the news in my own words: Unity executives compared costs to develop “the most powerful development pathway to Adobe Flash Player” with add-on sales and decided that it’s time to end it.

Oh yes, at the same time their “own Unity Web Player has seen unprecedented growth in recent months”, so they also decided it is good timing to blame Adobe and suggest everyone to move away from flash. Sounds like good decision to me, I mean it is working for them, right? Just look at all those tweets and posts they got in single day :)

Don't be a parrot

10 Responses to “On unity flash add-on”


  1. 1 Mehrdad Kaveh April 25, 2013 at 09:53

    yeah, you are so right.
    but why is it adobe evangelists themselves are posting on js/html5 for months now. Yeah technologies wont die with guys posting or tweeting all day long.
    but Adobe strategies is like Iran strategies on Nucular energy. right in the heat of the conflict they quit flash player on Linux, drop features, and so on (As iran instead of clarifying things threatens to destroy Isreal). It’s not flash technology has flaws, its the companies playing with developers for their own wicked gain.

  2. 3 Tink April 25, 2013 at 13:23

    Adobe are doing nothing to publically back the Flash and everything they can to desperately jump on the HTML5 marketing bandwagon. They dropped the Flash Player Next, so why would anyone expect other companies to back it for them.

  3. 4 Joey April 25, 2013 at 15:12

    Here are Unity’s reasons (and I don’t know why you didn’t quote them): “We don’t see Adobe being firmly committed to the future development of Flash. This is evidenced by the cancellation of Flash Player Next, the instability of recent Flash Player versions and by Adobe’s workforce moving on to work on other projects.”

    They’re right. The update to the flash roadmap in January made it clear Adobe has no interest in investing in the future of Flash, and several people on the flash team have moved to other departments.

    I don’t blame Unity for this at all.

  4. 6 Joey April 25, 2013 at 15:18

    You’re not a parrot? You quoted them twice in your post.

    • 7 makc3d April 25, 2013 at 15:19

      Well don’t you think it was enough?

      On Thu, Apr 25, 2013 at 3:18 PM, Coding on acid.

      • 8 Joey April 25, 2013 at 15:29

        No, it wasn’t. You made it sound like Unity did this because of some arbitrary, vindictive reasons. But they didn’t, and when you look at how Adobe has been handling the future of flash, can you really blame them for bailing?

        Adobe’s credibility with flash developers has been in tatters for the past year and a half. You’d have to be high to invest in flash’s future.

  5. 9 David April 25, 2013 at 15:54

    I have to agree with this post. Seems like everyone is jumping ship because everyone is jumping ship. It’s a self-fulfilling prophecy.

  6. 10 Ben April 26, 2013 at 01:22

    It depends on your perspective and who you listen to. Not everyone is jumping ship, in fact of the people in my circles nobody seems to care much about this unity news. It has less to do with Flash than with unity, but the unity devs are misdirecting their PR to blame adobe so people don’t look at their own failures (namely that they promised big and failed to deliver).

    Mostly everyone who has decided to abandon flash already has done so (many because AS3 and big scary things like GPU rendering are too hard for them, too much different from timeline coding, and that’s the new direction), BUT there are plenty of people who stick with the platform because it’s simply the best way to make games on the web, for cross-platform 2D mobile games, and it keeps improving.

    So yeah. Not many flash devs actually care about unity’s news at this point, this is a unity issue not a flash issue.


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