FLARToolKit is said to be slow, but exactly how slow is it? To answer this question, I had to write the most simple bare bones FLARToolKit example ever :) It has neither trix to speed it up, nor complex 3D content to slow it down.
Archive for the '3D' Category
Tags: FLARToolKit, flash, tutorial
Tags: 3D, alternativa3d, flash, geometry, wonderfl
Did you ever tried to imagine what would rotation of impossible rectangle look like? Well, these guys did but, with all due respect, their results are ugly. I thought I could do better than that, so tonight I made this:
(click it to go to my wonderfl code)
Last night I was thinking of ways to create “fish eye” effect with flash 3D engines, and decided that Pixel Bender is the way to go. However, two things I’ve found on the internet did not make it look the way I wanted, so I ended up creating my own “spherize” filter:
Tags: 3D, alternativa3d, animation, C++, ffmpeg, flash, fractals, geometry
Tags: 3D, FLARToolKit, flash, unity
I’m not exactly the best modeller in the world, and I still suck at unity scripting, but I still think this is pretty good demo, so go ahead and give it a try :) Print this marker sheet beforehand. Continue reading ‘Unity3D and FLARToolKit steering wheel test’
Tags: 3D, flash, haxe, sandy
Tags: 3D, augmented reality, FLARToolKit, flash, QR, QRCodeReader, sandy
This is basically proof-of-concept that this is already possible in flash, today. What you do is take saqoosha’s FLARToolKit, add keno’s QR code reader, and load results into 3d engine (in this case, kiroukou’s sandy).
It doesn’t require webcam, just click to upload your test image. It also makes use of saqoosha’s PixelBender homography transform filter, since keno’s reader apparently doesn’t do that on its own (and generally is very sensitive to input bitmap, I must add). Default image comes from here.