Posts Tagged 'haxe'

AS3 sandy branch final release

While sandy 3.1.2 release is pending official announcement, I decided to drop a collection of my various statements on subject combined in one post. Continue reading ‘AS3 sandy branch final release’

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Augmented reality based on blob detection

It’s long time no post now, so I thought why not post something :) So, here goes this little augmented reality experiment. Let me warn you first, it is not impressive at all, nothing fancy on 3D side, and tracking – to be fair – sucks. This is in part because it does not use any solid technology such as FLARToolKit, just something hastily hacked in haXe, for a change. In other part, it uses very simple fixed threshold filter, that can (and does) harm tracking. To save me some typing, I have made this short video explaining what this experiment is about:

Continue reading ‘Augmented reality based on blob detection’


Old stuff

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Oh, btw…