Open-source SWF obfuscator, anyone?

It appears you can actually write one in under XX minutes with almost no knowledge of SWF format and complicated parsing process. I have uploaded proof of concept to wonderfl (under unrestrictive WTFPLv2 license :). Processed with its default settings, my away3d SWF looks like this in Sothink decompiler:

Such a code would not even compile, obviously :) To de-obfuscate it, one would have to actually parse SWF, which is still possible, but ends up with meaningless names that are hard for bad programmers to interprete. Feel free to fix bugs or add features.

Animated 3D Pythagoras tree

This is (re)animation of last year experiment that I have been playing with over the holidays. Now you can see great diversity of this fractal in real time:

Continue reading ‘Animated 3D Pythagoras tree’

Offline until 2010

Gone.

One wheel to drive them all

As soon as I had FLARToolKit+Unity3D test done, another idea stuck in my head: why not use original ARToolKit and some WinAPI magic together to control every game on the desktop. While that is perfectly possible, my C skills are too rusty to do that in 1 day, but – lo and behold – it is, nevertheless, done:

You can see here me using the same paper steering wheel and webcam to play Quake2, Midtown Madness and Tanki Online. Well, Quake2 was overreacting, Midtown Madness was laggy as hell, and in Tanki Online I was stuck into wall every minute or so, but I consider this test successful (for a PoC :)

Continue reading ‘One wheel to drive them all’

Unity3D and FLARToolKit steering wheel test

Now that there is free windows version of unity3d, everyone has to try it out. Inspired by this experiment, and having ready FLARToolKit steering wheel code from one of recent projects, I did this:

I’m not exactly the best modeller in the world, and I still suck at unity scripting, but I still think this is pretty good demo, so go ahead and give it a try :) Print this marker sheet beforehand. Continue reading ‘Unity3D and FLARToolKit steering wheel test’

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Oh, btw…